![]() Development began after I’d already shipped a few games with what I’d humbly claim had adequate combat and gameplay. I started working on the original Salt and Sanctuary nine years ago, and looking back, it still holds a lot of mystery to me. ![]() ![]() Today I’m excited to announce that Salt and Sacrifice launches on PlayStation 4 and PlayStation 5 in 2022. There will surely be more news, but thanks for coming along with us this far! As always, follow Ska Studios online for news, media, cats, and all that: Twitter / Discord. I’m still doing all the art, animation, level design, music, etc., but considering that we’ve both working like crazy, it really goes to show how much of a beast netcode is to get right (Shane would like you to know that he’s also doing literally all the console port work). He really wanted to add multiplayer to the early prototype that would become Salt and Sacrifice, and I’m glad I came around on that. I’m also pleased to announce Devoured Studios and the arrival of Shane Lynch, a longtime friend and absolute machine at netcode, to the team. IGN and Gematsu also have articles on the announcement! It’s been a busy week. I wrote up a blog post for the Playstation blog on the journey from Salt and Sanctuary to Salt and Sacrifice. Thankfully, all that changed today with the announcement of Salt and Sacrifice, a successor to Salt and Sanctuary that introduces multiplayer and Mage hunts. It’s hard to believe it’s been five years since Salt and Sanctuary first launched, but it’s definitely been weird to not be able to talk about what’s been going on in the meantime.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |